Galaxy Attack HD

Space Invaders in QML After the April Calligra sprint in Berlin, where one of the topics discussed was QML, I decided to write a simple game as an educational task to learn about the technology. What started as simple experiment taking 2 evenings to get the basics working, turned into a small project that was quite popular on the Maemo forums, and me entering it in the Meego Coding Competitiong 2011. The game is based on (but not intended to be a 100% copy of) space invaders. The ship is controller by the acceleromter or arrow keys, and fires by tapping the screen or space bar. Features Acceleromter Controls Settings Panel Hi Score Panel Bunkers Levels Sound Effects Lives.


Get it from your favourite App Store - Blackberry World, Google Play, Nokia Store.


Version 0.3.7

  • Give lives every 5 to allow getting past level 18
  • Fix bug where ship dissapears
  • Fix bug when focus is on gamername and then select a key button
  • Fix bug downloading hiscores
  • Stop the accelerometer when paused to save battery

Version 0.3.6

  • Fixed bug in lives display
  • Fixed bug on server preventing upload of scores
  • Made harder again!

Version 0.3.5

  • Changed difficulty logic
  • Get a new life every 5 levels >= 10
  • Added simple intro animations
  • Wiped settings again for new scoring system
  • Updated server to require application version
  • Server will reject impossible scores

Version 0.3.4

  • Removed bullets when hit
  • Really fixed bug where mystery ship sound continues if player is killed
  • Added options for key configuration, left, right and fire
  • Speed improvement on startup
  • Better apply of useAccelerometer setting

Version 0.3.3

  • Added explosion animations
  • Fixed bug where mystery ship sound continues if player is killed
  • Moved message window to the bottom and made smaller
  • Fixed bug in hi score uploading

Version 0.3.2

  • Moved message window back slightly to appear behind settings
  • Added versions to required dependencies
  • Fixed settings bugs/crash on end game
  • Version 0.3.1
  • Fixed parsing of global hi scores
  • Fixed ordering of global scores (website bug)
  • Fixed duplicate global hi scores on multiple open of the pane
  • Rewrote settings handling
  • Settings apply instantly now
  • Quicker startup
  • Quicker level start
  • Quicker end game
  • Slightly slower exit

Version 0.3.0

  • Added global hi-scores
  • Upped required version of libqtm to 1.2 (the latest) Global Hi Score Table

Version 0.2.2

  • Fixed mysteryship sound bug
  • Aliens now destroy bunkers as they move past them
  • The game ends when the aliens reach the 'invasion' line at the bottom
  • Aliens drop down at either end of the screen now Click this bar to view the full image.

Version 0.2.1

  • Internal changes to allow for different screen sizes (aka symbian version)
  • Added bonus ship (300 points, appears at random when there is enough space)
  • Changed way point are awarded (row 1 = 30, 2 and 3 = 20, 5 and 5 - 10)
  • New menu layout with links to homepage/donate

Version 0.2.0

  • Rewrote bunker in C++ for large performace boost
  • Better state handling
  • P pauses/resumes
  • Q quits a running game
  • Better messages

Version 0.1.5

  • Better keyboard handling for left/right

Version 0.1.4

  • Version 0.1.3 was the wrong upload, 0.1.4 is what it should have been!

Version 0.1.3

  • Added Lives Added Sound Effects

Version 0.1.2

  • Packaged for extras-devel

Version 0.1.1

  • Added Hi-Score table

Version 0.1.0

  • Optimized collision detection
  • Better acceleromter handling
  • Cleanup on end game
  • Bigger settings button
  • Dont start game if clicking a blank area of the settings window

Version 0.0.9

  • Added settings window

Version 0.0.8

  • Bunkers
  • Aliens now white
  • No level limit
  • Better package requirements
  • Only flashes when fires

Version 0.0.7

  • Includes 5 levels and better packaging

Version 0.0.6

  • First mostly usable version